Welcome to the Internet Channel homebrew blog!

Welcome to the newly-designed blog for Internet Channel homebrew. I figured that with the rebirth of many projects at both WiiOperaSDK.com and HullBreachOnline.com, it seemed only fitting that this blog be reborn as well. Enjoy!

Archive for 'AJAX'

I’ve shifted my focus over the past few weeks to Nintendo DSi Browser software development. (Many of the projects also work in the older Nintendo DS Browsers.) Here’s a summary:

Twiiter Lite:
Members can now post twiits while on-the-go. Take your Nintendo DS or Nintendo DSi to any Wi-Fi hotspot, and continue twiiting like you have been from your Wii consoles!
http://twiiter.wiioperasdk.com

DS Opera SDK:
I’ve been running some tests of the Nintendo DSi Browser and posting the results at the DS Opera SDK website. Tests include canvas drawing, JavaScript object snooping, key input, UNICODE values, and more! I’ve also scaled down the old AJAX chatroom from HullBreach Online’s Wii section so that it will work on the handheld.
http://dsoperasdk.com

HullBreach Online Lite:
I’m shrinking the HullBreach Online MMO RPG to fit the dual screen resolution and changing the Wii button interface to a fully touchscreen-based control scheme. Due to the crippled support of the canvas object on the Nintendo DSi Browser, I’ve opted to use nothing but standard HTML objects conntrolled by JavaScript. Layered images with scrolling background achieve graphics of space exploration. Although combat will initially be removed from the game, chatting, trading, missions, mining, and all the other features, will be present. I will announce when the game is ready to play and add new content to both version of HB Online. All character stats and missions carry seemlessly between the versions.
http://hullbreachonline.com

All these projects use the same member accounts. You can sign up at http://hullbreachonline.com or http://twiiter.wiioperasdk.com to take advantage of twiiting, chatting, gaming, and more!

We’ve recently begun a new year, and with new years come New Year’s resolutions. I thought I’d jump on the bandwagon and place some goals for the Wii Opera SDK / HullBreach SDK.  If these resolutions can be kept, expect to see many more features arise in the SDK this year.  Some of these depend on Opera releasing the much rumored Wii Opera 2.0 / Internet Channel 2.0 that so many believe will see the light of day after a Photoshopped image several months ago. Inevitably, a new release will come on day. It will probably not have a spinning tab-cube and big, unproportioned buttons like the Wii Opera 2.0 / Internet Channel 2.0, but there will obviously be a newer Opera built.

These resolutions will be listed in priorities and based on dependencies of a new Internet Channel build. I would also like to optimize some of the existing classes for Nintendo DSi usage.


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Wii Chatroom Updated

Wii Chatroom at HullBreach

Wii Chatroom at HullBreach

The Wii-friendly AJAX-based chatroom that was originally made for HullBreach Online players has been updated.

This chatroom has been made for ease of use on a Wii with the smaller screen resolution and the Wii Remote pointer, but it also works equally well on a regular computer. A few new features have been added, bugs fixed, and cosmetic areas changed.


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WOS Trivia Title Screen

WOS Trivia Title Screen

A new Wii-optimized trivia game, WOS Trivia, is in the works.  It uses the Wii Opera SDK and an AJAX interface to make the most seamless, console-feeling game of its type.  Of course, as is true with many of the Wii Opera SDK games, most features will also be compatible with an W3C-compliant Web browser.

Features to be integrated into the final release include:

  • Real-time highscore and top-user rankings, listed by the number of correctly-answered questions or the percentage of right answers.
  • Selection of which of the numerous categories to include or exclude, savable to a free member account
  • Member accounts linked to the existing thousands at http://hullbreachonline.com, allowing many to play the added features without signing up again and login sessions automatically carried between the two websites
  • Member community-driven question submission, allowing potentially unlimited new questions per week
  • Members will never see the same correctly-answered question twice, but incorrectly answered ones stay in the mix for another opportunity to correctly answer


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